Quenoth Marshal
The Quenoth Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Quenoth Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Quenoth Captain |
Advances to: | |
Cost: | 80 |
HP: | 62 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Quenoth Marshal |
Abilities: | leadership |
Attacks (damage - count)
sword melee | 11 - 4 blade | ||
bow ranged | 7 - 3 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |